Short Description

The project evolved from the needs of junctioning the adult and youth education with IT: as the trainees spend a big amount of time in Internet 2.0 environments, there was a lack of educational tools to merge the joy of participating in educational community and to empower multicultural/intergenerational dialogue through a creative procedure able to increase the visibility of those whose social conditions push them aside from social visibility. The project responded by developing an IT tool to support individuals to regain a sense of belonging and to built up their identity telling their stories. The project results are:
– IO1: educational platform on digital storytelling
– IO2: comprehensive Methodological Guide on Digital Storytelling
– IO3: I dig stories toolkit
– more than 40 videos
All the project outputs received a wide impact:
– more than 10.000 viewers of the project activities through the platform
– 8.179 single viewers of the sole project educational open platform
– 1.874 downloads of the sole methodological guide on digital storytelling
– the project reached 532.116 web-receivers through 239 dissemination actions in 24 months of project life

Target Groups

Hard-to-Engage Learners

Methodological Approch

Storytelling

Technical Approach

Interactive Media

Certification, Validation Process

None

Role of Instructor

No need for instructor

Level of Digital Competence Needed

Medium

Sustainability

Transferability

Interactivity

Active Involvement

You can, at all times, take a look at “Why” we approach adult education through Digital Learning, and “What” are the SAE proposals without following any of the proposals above, by clicking below:

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The SAE Proposals

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Theories on Digital Education